Using sky boxes
starry night in the universe... |
In my case, it was important that the 3d enviroment should look nice, but I didn't want to spend to much time on it.
My go-to page in this case is the godot's asset library (here: https://godotengine.org/asset-library/asset) , browsing all the possible scenes, shaders or plugins that I can copy and paste in my game and use straightaway. Thanks to all the contributors for their dedicated work, this place is so damn useful.
Browsing, I found the skybox utility (here: https://godotengine.org/asset-library/asset/165) , which is merely 6 different panels on which to place a texture to make a nice skybox for my 3d scifi-space game.
I found the skybox textures on the excellent opengameart site (https://opengameart.org/content/space-skyboxes-1). However I din't find straight away how to organize the textures consistently to make the skybox. Therefore I used krita to align the 6 sky textures into a cube template by carefully annotating the different textures:
After that, creating the skybox was trivial, and look at the beautiful result! here: https://twitter.com/thomas_laverne/status/1476496103398854656
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